I dug in and got GitHub access to FNA’s Native AOT ports for Xbox and PS5 as well as some private channels in the FNA Discord. Knowing that there were other examples in the world of C# being run on consoles using Native AOT gave me some level of hope that just maybe this might be possible. However, there were still many unknowns and overall this was a huge risk. I presented my findings and asked for two weeks for the backend team to come up with a proof of concept. A valid proof of concept meant demonstrating that we could take some of our existing C# code and call it from the Unreal game client on all three platforms we needed to support.
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A while back, I was browsing Reddit and came across a thread about hotaudio.net. For those unfamiliar, it’s a website developed by u/fermaw, the very same developer behind the ever-popular gwasi.com.,这一点在heLLoword翻译官方下载中也有详细论述
I have an old corded telephone mounted to the desk, too. And it works! It's plugged into an Obi200 VoIP adapter (unfortunately, no longer sold or supported), which is linked to my Google Voice account. So when someone calls my Google Voice phone number, my mobile phone, Wi-Fi tablet, computer browser, and corded phone all ring.
,这一点在同城约会中也有详细论述
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February 27, 2026 at 12:47 PM UTC,详情可参考Line官方版本下载